Wending Sigils

Intro
These are a number of magical sigils located around the towns of Wending and The Dark Quarter. Their number and purpose is currently unknown.

Description
Each sigil is made up of a complex design of thin, spidery lines enclosed in a circle.

They are a source of Abjuration magic, thought specifically to be some form of sealing magic.

Wending

 * 1) Sanctuary of Mayadine - destroyed
 * 2) * This sigil was located beside a pool in a clearing within the Sanctuary. It was not carved into the earth but was a pattern where the moss that covered the ground had grown differently.
 * 3) * After it was destroyed by Mesmer's knives, too little remained of the sigil for the party to identify its nature or purpose. They came to the conclusion that the magic was beyond repair and would need to be recast.
 * 4) Aqueducts - active
 * 5) * This sigil is carved into the floor at a T-shaped intersection in a covered portion of the Wending aqueducts.
 * 6) Shrine to Errant - damaged
 * 7) * This sigil was carved into stones placed along the back of the Shrine to Errant.
 * 8) * Though it had been badly damaged, the party managed to partially repair it. After this, the sigil's magic was reactivated but considerably weaker.

History
The age of the sigils is unknown. Initially, the party suspected that they dated back to the founding of Wending, as the Shrine to Errant is as old as the town and the Sanctuary of Mayadine predated it. However, while the aqueducts are "pretty old" by Aspen Watch's reckoning, they were probably built later as the town grew, suggesting the sigils might be more recent. Aspen Watch suggested that additional sigils might have been added later.

Ignatious theorised that there might be seven sigils, corresponding to the party of seven adventurers who founded the town.

"Knife Trick" (2x3)
The party discovered the first of Wending's mysterious sigils within the Sanctuary of Mayadine. It had been largely destroyed by Mesmer's wayward knives, seemingly under magical control (no indication of invisible creatures was found). Hymn took a sketch of what remained of the sigil.

"Wendingsfael" (2x4)
Ignatious raised suspicions that The Cult of Nera - or some remnant of them, or someone attempting to revive them - might be behind the current goings on in Wending, since they would certainly benefit from stripping the town of its protections.

"The Broken Sigil" (2x6)
A pair of magically animated scarecrows attempted to destroy the sigil in the Wending aqueducts but the party dispatched them before any damage was done. Godric identified the sigil's magic as sealing magic, not protection as the party had first thought. Hymn took a "decent but not fully detailed" sketch of the rune. Aspen Watch agreed to have some of her contacts keep eyes on the aqueducts in case a second attempt to destroy the sigil was made.

Aspen also alerted the party to a possible third sigil at the Shrine to Errant, where she had dispatched a number of animated puppets that were pulling up stones. There, the party indeed found a third sigil, which had been haphazardly put back together by Aspen Watch. Hymn was able to repair around 90% of the sigil using their Mending cantrip and their sketch of the aqueduct sigil. After this, the sigil's magic seemed to be active once more, albeit considerably weaker than an intact sigil, presumably due to the damage it had sustained.