Scuttle's Ruins

Intro
The ruins of an unknown trading settlement in the tunnel systems between Wending and The Dark Quarter, recently discovered by Scuttle.

They are home to a colony of flumphs.

Description
The cavern containing the ruins is smaller than Wending's and has a lower ceiling. It can be accessed by a winding, naturally-formed tunnel from a small landing on the waterways. A larger entrance to the cavern is visible upon arrival but is impassable due to a cave in.

The ruins seem to be the remains of a settlement, likely one supported by trade. Few of the buildings still have four standing walls. More intact structures include the Temple to Typhe and another, larger building opposite the main entrance.

The streets are lined with the remains of wrought iron lampposts which are designed to look like twined stems, with an empty blossom at the top that presumably once held an enchanted light. The stones in the paths are laid in patterns that resemble leaves in a way that is common to elven ruins. However, what remains of the buildings suggests that they were squat and sturdy - more reminiscent of dwarven than elven architecture.

Temple to Typhe
A ruined Temple to Typhe can be found in the northern part of the cavern. It contains a raised altar which is decorated with a pattern of mountains turning into waves and back again. The floor bears a mosaic which, although damaged and discoloured, recognisably depicts mountains. Traces of enchantment magic linger inside the building.

History
The settlement has been in ruins for centuries, since before Wending was founded.

Background
A Spined Devil took up residence in the cavern several years ago, to the distress of the resident flumphs.

Scuttle discovered the ruins not long before meeting the party and had not thoroughly explored them.

"She Lies About Time" (2x7)
Scuttle told the party about the ruins and led them there to explore.

"Huffle-flumphs and Devils" (2x8)
The party explored the ruins, discovering part of the Wreath Puzzle in a ruined Temple of Typhe, before encountering Trevor, who led them to the Flumph Colony. The party agreed to remove the Spined Devil in exchange for knowledge about the ruins' history.